Struct TextShadow
A shadow under text: the glyphs and decorations again, moved and blurred (CSS text-shadow).
public readonly record struct TextShadow : IEquatable<TextShadow>
- Implements
- Inherited Members
Examples
// Font families come from a collection; later families cover what the first lacks.
FontCollection fonts = new();
fonts.AddFile(System.IO.Path.Combine(folder, "NotoSans-Regular.ttf"));
fonts.AddFile(System.IO.Path.Combine(folder, "NotoSansArabic-Regular.ttf"));
fonts.TryGetFamily("Noto Sans", out FontFamily latin);
fonts.TryGetFamily("Noto Sans Arabic", out FontFamily arabic);
// Styles nest: the inner span keeps the outer one's size and adds a color and an underline.
RichText text = new RichTextBuilder()
.Append("Peace is ")
.Push(new TextStyle { Size = 20 })
.Append("\u0633\u0644\u0627\u0645 ")
.Push(new TextStyle { Color = new Rgba8(200, 30, 30, 255), Decoration = new TextDecoration() })
.Append("in Arabic")
.Pop()
.Pop()
.AddPlaceholder(new Placeholder(16, 16, PlaceholderAlignment.Middle))
.ToRichText();
ParagraphStyle style = new()
{
DefaultStyle = new TextStyle { FontFamilies = [latin, arabic], Size = 16, LineHeight = LineHeight.Multiple(1.4f) },
Align = TextAlign.Justify,
LineBreaking = new LineBreakOptions(WordBreak: WordBreak.Normal),
};
// Shaped once: lay it out at any width later.
Paragraph paragraph = Paragraph.Create(text, style);
Constructors
TextShadow(Vector2, float, Rgba8)
A shadow under text: the glyphs and decorations again, moved and blurred (CSS text-shadow).
public TextShadow(Vector2 Offset, float BlurRadius, Rgba8 Color)
Parameters
OffsetVector2How far the shadow moves, in canvas units (positive y is down).
BlurRadiusfloatThe blur radius in canvas units, 0 for a sharp shadow.
ColorRgba8The shadow's color.
Examples
// Font families come from a collection; later families cover what the first lacks.
FontCollection fonts = new();
fonts.AddFile(System.IO.Path.Combine(folder, "NotoSans-Regular.ttf"));
fonts.AddFile(System.IO.Path.Combine(folder, "NotoSansArabic-Regular.ttf"));
fonts.TryGetFamily("Noto Sans", out FontFamily latin);
fonts.TryGetFamily("Noto Sans Arabic", out FontFamily arabic);
// Styles nest: the inner span keeps the outer one's size and adds a color and an underline.
RichText text = new RichTextBuilder()
.Append("Peace is ")
.Push(new TextStyle { Size = 20 })
.Append("\u0633\u0644\u0627\u0645 ")
.Push(new TextStyle { Color = new Rgba8(200, 30, 30, 255), Decoration = new TextDecoration() })
.Append("in Arabic")
.Pop()
.Pop()
.AddPlaceholder(new Placeholder(16, 16, PlaceholderAlignment.Middle))
.ToRichText();
ParagraphStyle style = new()
{
DefaultStyle = new TextStyle { FontFamilies = [latin, arabic], Size = 16, LineHeight = LineHeight.Multiple(1.4f) },
Align = TextAlign.Justify,
LineBreaking = new LineBreakOptions(WordBreak: WordBreak.Normal),
};
// Shaped once: lay it out at any width later.
Paragraph paragraph = Paragraph.Create(text, style);
Properties
BlurRadius
The blur radius in canvas units, 0 for a sharp shadow.
public float BlurRadius { get; init; }
Property Value
Color
The shadow's color.
public Rgba8 Color { get; init; }
Property Value
Offset
How far the shadow moves, in canvas units (positive y is down).
public Vector2 Offset { get; init; }