Table of Contents

Struct TextShadow

Namespace
Egami.Fonts.Layout
Assembly
Egami.Fonts.dll

A shadow under text: the glyphs and decorations again, moved and blurred (CSS text-shadow).

public readonly record struct TextShadow : IEquatable<TextShadow>
Implements
Inherited Members

Examples

// Font families come from a collection; later families cover what the first lacks.
FontCollection fonts = new();
fonts.AddFile(System.IO.Path.Combine(folder, "NotoSans-Regular.ttf"));
fonts.AddFile(System.IO.Path.Combine(folder, "NotoSansArabic-Regular.ttf"));
fonts.TryGetFamily("Noto Sans", out FontFamily latin);
fonts.TryGetFamily("Noto Sans Arabic", out FontFamily arabic);

// Styles nest: the inner span keeps the outer one's size and adds a color and an underline.
RichText text = new RichTextBuilder()
    .Append("Peace is ")
    .Push(new TextStyle { Size = 20 })
    .Append("\u0633\u0644\u0627\u0645 ")
    .Push(new TextStyle { Color = new Rgba8(200, 30, 30, 255), Decoration = new TextDecoration() })
    .Append("in Arabic")
    .Pop()
    .Pop()
    .AddPlaceholder(new Placeholder(16, 16, PlaceholderAlignment.Middle))
    .ToRichText();

ParagraphStyle style = new()
{
    DefaultStyle = new TextStyle { FontFamilies = [latin, arabic], Size = 16, LineHeight = LineHeight.Multiple(1.4f) },
    Align = TextAlign.Justify,
    LineBreaking = new LineBreakOptions(WordBreak: WordBreak.Normal),
};

// Shaped once: lay it out at any width later.
Paragraph paragraph = Paragraph.Create(text, style);

Constructors

TextShadow(Vector2, float, Rgba8)

A shadow under text: the glyphs and decorations again, moved and blurred (CSS text-shadow).

public TextShadow(Vector2 Offset, float BlurRadius, Rgba8 Color)

Parameters

Offset Vector2

How far the shadow moves, in canvas units (positive y is down).

BlurRadius float

The blur radius in canvas units, 0 for a sharp shadow.

Color Rgba8

The shadow's color.

Examples

// Font families come from a collection; later families cover what the first lacks.
FontCollection fonts = new();
fonts.AddFile(System.IO.Path.Combine(folder, "NotoSans-Regular.ttf"));
fonts.AddFile(System.IO.Path.Combine(folder, "NotoSansArabic-Regular.ttf"));
fonts.TryGetFamily("Noto Sans", out FontFamily latin);
fonts.TryGetFamily("Noto Sans Arabic", out FontFamily arabic);

// Styles nest: the inner span keeps the outer one's size and adds a color and an underline.
RichText text = new RichTextBuilder()
    .Append("Peace is ")
    .Push(new TextStyle { Size = 20 })
    .Append("\u0633\u0644\u0627\u0645 ")
    .Push(new TextStyle { Color = new Rgba8(200, 30, 30, 255), Decoration = new TextDecoration() })
    .Append("in Arabic")
    .Pop()
    .Pop()
    .AddPlaceholder(new Placeholder(16, 16, PlaceholderAlignment.Middle))
    .ToRichText();

ParagraphStyle style = new()
{
    DefaultStyle = new TextStyle { FontFamilies = [latin, arabic], Size = 16, LineHeight = LineHeight.Multiple(1.4f) },
    Align = TextAlign.Justify,
    LineBreaking = new LineBreakOptions(WordBreak: WordBreak.Normal),
};

// Shaped once: lay it out at any width later.
Paragraph paragraph = Paragraph.Create(text, style);

Properties

BlurRadius

The blur radius in canvas units, 0 for a sharp shadow.

public float BlurRadius { get; init; }

Property Value

float

Color

The shadow's color.

public Rgba8 Color { get; init; }

Property Value

Rgba8

Offset

How far the shadow moves, in canvas units (positive y is down).

public Vector2 Offset { get; init; }

Property Value

Vector2