Table of Contents

Class PictureRecorder

Namespace
Egami.Drawing
Assembly
Egami.Drawing.dll

A canvas that records instead of picture: every hook call is kept with its arguments, and Finish() returns them as an immutable Picture to replay on any canvas, at any scale, as often as needed, as Skia's SkPictureRecorder. Any code that draws on a Canvas can draw into it. Paths, paints, images and nested pictures are kept by reference: images must not change while the picture is in use.

public sealed class PictureRecorder : Canvas, IDisposable
Inheritance
PictureRecorder
Implements
Inherited Members
Extension Methods

Examples

// Record any picture code once...
PictureRecorder recorder = new(new RectF(0, 0, 40, 40));
DrawLogo(recorder);
Picture logo = recorder.Finish();

using (RasterCanvas<Rgba8> canvas = raster.CreateCanvas())
{
    // ...and replay it anywhere, at any scale, still sharp: replay is vector.
    canvas.DrawPicture(logo, Matrix3x2.CreateTranslation(10, 10));
    canvas.DrawPicture(logo, Matrix3x2.CreateScale(4) * Matrix3x2.CreateTranslation(60, 10));

    // A paint with an opacity merges the whole picture as one layer.
    canvas.DrawPicture(logo, Matrix3x2.CreateTranslation(240, 10), new SolidPaint(Rgba8.White) { Opacity = 0.4f });

    // Drawn many times at one scale, a cached image is cheaper than replaying.
    for (int i = 0; i < 6; i++)
    {
        canvas.DrawPicture(logo, Matrix3x2.CreateTranslation(230 + (i * 25), 150), cacheAsImage: true);
    }
}

using Raster<Rgba8> icon = logo.ToRaster<Rgba8>(scale: 2);

Constructors

PictureRecorder(RectF)

Initializes a new instance of the PictureRecorder class.

public PictureRecorder(RectF bounds)

Parameters

bounds RectF

The picture's bounds in its own coordinates: the clip recording starts with, and what ToRaster<TPixel>(float, CanvasOptions?, EgamiContext?) and picture patterns render; calls outside them are still recorded.

Examples

// Record any picture code once...
PictureRecorder recorder = new(new RectF(0, 0, 40, 40));
DrawLogo(recorder);
Picture logo = recorder.Finish();

using (RasterCanvas<Rgba8> canvas = raster.CreateCanvas())
{
    // ...and replay it anywhere, at any scale, still sharp: replay is vector.
    canvas.DrawPicture(logo, Matrix3x2.CreateTranslation(10, 10));
    canvas.DrawPicture(logo, Matrix3x2.CreateScale(4) * Matrix3x2.CreateTranslation(60, 10));

    // A paint with an opacity merges the whole picture as one layer.
    canvas.DrawPicture(logo, Matrix3x2.CreateTranslation(240, 10), new SolidPaint(Rgba8.White) { Opacity = 0.4f });

    // Drawn many times at one scale, a cached image is cheaper than replaying.
    for (int i = 0; i < 6; i++)
    {
        canvas.DrawPicture(logo, Matrix3x2.CreateTranslation(230 + (i * 25), 150), cacheAsImage: true);
    }
}

using Raster<Rgba8> icon = logo.ToRaster<Rgba8>(scale: 2);

Exceptions

ArgumentException

bounds is empty or not finite.

Properties

CallCount

Gets the number of calls recorded so far.

public int CallCount { get; }

Property Value

int

Methods

Finish()

Ends the recording: restores what is still saved, so the picture is balanced, and returns it. The recorder cannot be used afterwards.

public Picture Finish()

Returns

Picture

The picture.

Exceptions

InvalidOperationException

The recording has already finished.

OnBeginMarkedContent(MarkedContent)

Begins a marked-content sequence. By default nothing happens.

protected override void OnBeginMarkedContent(MarkedContent content)

Parameters

content MarkedContent

The tag and its properties.

OnClipPath(Path, ClipOp, bool)

Clips by a path's fill.

protected override void OnClipPath(Path path, ClipOp op, bool antialias)

Parameters

path Path

The path in local coordinates.

op ClipOp

Whether to keep the inside or the outside.

antialias bool

Whether the edges are antialiased.

OnClipRect(RectF, ClipOp, bool)

Clips by a rectangle. By default it goes to OnClipPath(Path, ClipOp, bool).

protected override void OnClipRect(RectF rect, ClipOp op, bool antialias)

Parameters

rect RectF

The rectangle in local coordinates, under Matrix.

op ClipOp

Whether to keep the inside or the outside.

antialias bool

Whether the edges are antialiased.

OnClipRoundRect(RoundRect, ClipOp, bool)

Clips by a round rectangle. By default it goes to OnClipPath(Path, ClipOp, bool).

protected override void OnClipRoundRect(RoundRect roundRect, ClipOp op, bool antialias)

Parameters

roundRect RoundRect

The round rectangle in local coordinates.

op ClipOp

Whether to keep the inside or the outside.

antialias bool

Whether the edges are antialiased.

OnDrawAnnotation(RectF, Annotation)

Marks an area with a link or a destination. By default nothing happens: pixels show no annotations.

protected override void OnDrawAnnotation(RectF area, Annotation annotation)

Parameters

area RectF

The area, in local coordinates under Matrix.

annotation Annotation

The link or destination.

OnDrawAtlas(Raster, ReadOnlySpan<SpriteTransform>, ReadOnlySpan<RectF>, ReadOnlySpan<RgbaF32>, BlendMode, SamplingOptions, Paint?)

Draws sprites from one image; the lists have equal lengths and colors is empty or as long. By default a sprite without a color is a DrawImage(Raster, RectF, RectF, SamplingOptions?, Paint?) under its transform, and a tinted one a two-triangle textured OnDrawMesh(Mesh, Paint, BlendMode, ReadOnlySpan<GradientStop>) call, one sprite at a time.

protected override void OnDrawAtlas(Raster image, ReadOnlySpan<SpriteTransform> transforms, ReadOnlySpan<RectF> sources, ReadOnlySpan<RgbaF32> colors, BlendMode colorBlend, SamplingOptions sampling, Paint? paint)

Parameters

image Raster

The sprite sheet.

transforms ReadOnlySpan<SpriteTransform>

Where each sprite goes.

sources ReadOnlySpan<RectF>

Each sprite's part of the image.

colors ReadOnlySpan<RgbaF32>

One color per sprite, or empty.

colorBlend BlendMode

How a sprite combines with its color.

sampling SamplingOptions

How the image is sampled.

paint Paint

The blend mode, opacity and antialiasing, or null.

Examples

// Pack the sprites once, then draw thousands of them in one call: each with its own place, turn, scale and tint.
using SpriteSheet sheet = SpriteSheet.Pack([spark, star], new SpritePackOptions { Padding = 1 });
Random random = new(7);
SpriteTransform[] transforms = new SpriteTransform[2000];
RectF[] sources = new RectF[transforms.Length];
RgbaF32[] tints = new RgbaF32[transforms.Length];
for (int i = 0; i < transforms.Length; i++)
{
    Rect frame = sheet.Frames[i % 2];
    sources[i] = frame;
    transforms[i] = SpriteTransform.FromRotationScale(
        scale: 0.3f + random.NextSingle(),
        degrees: random.NextSingle() * 360,
        position: new Vector2(random.NextSingle() * 320, random.NextSingle() * 200),
        anchor: new Vector2(frame.Width / 2f, frame.Height / 2f));
    tints[i] = new RgbaF32(1, 0.5f + (random.NextSingle() / 2), random.NextSingle(), 0.8f);
}

using (RasterCanvas<Rgba8> canvas = raster.CreateCanvas())
{
    // Plus adds the sprites up, as light does.
    canvas.DrawAtlas(sheet.Image, transforms, sources, tints, BlendMode.Modulate, paint: new SolidPaint(Rgba8.White) { BlendMode = BlendMode.Plus });
}

OnDrawEncodedImage(EncodedImage, RectF, RectF, SamplingOptions, Paint?)

Draws part of an encoded image into a local rectangle; the source lies inside the image. A PDF backend can embed a JPEG's bytes as they are. By default the image is decoded once and drawn with OnDrawImage(Raster, RectF, RectF, SamplingOptions, Paint?).

protected override void OnDrawEncodedImage(EncodedImage image, RectF source, RectF destination, SamplingOptions sampling, Paint? paint)

Parameters

image EncodedImage

The image.

source RectF

The part to draw, inside the image.

destination RectF

Where it goes, in local coordinates.

sampling SamplingOptions

How it is sampled.

paint Paint

The blend mode, opacity and antialiasing, or null for source-over.

Examples

// A JPEG kept as its bytes: a PDF backend embeds them as they are; a raster canvas draws the decoded pixels.
EncodedImage jpeg = EncodedImage.Load("photo.jpg");
canvas.DrawImage(jpeg, new RectF(20, 20, 128, 96));

OnDrawGlyphRun(GlyphRun, Vector2, Paint)

Draws a glyph run. The default turns the glyphs into one path, with the font's synthetic bold and italic, and calls OnDrawPath(Path, Stroke?, Paint), aliased for Alias, so every backend draws text; a backend with text of its own, such as a PDF page writing text operators, overrides it and can use Text and Clusters to keep the text searchable.

protected override void OnDrawGlyphRun(GlyphRun run, Vector2 origin, Paint paint)

Parameters

run GlyphRun

The glyphs, never empty.

origin Vector2

Where the run's origin goes, in local coordinates.

paint Paint

The paint.

OnDrawImage(Raster, RectF, RectF, SamplingOptions, Paint?)

Draws part of an image into a local rectangle.

protected override void OnDrawImage(Raster image, RectF source, RectF destination, SamplingOptions sampling, Paint? paint)

Parameters

image Raster

The image.

source RectF

The part to draw, inside the image.

destination RectF

Where it goes, in local coordinates.

sampling SamplingOptions

How it is sampled.

paint Paint

The blend mode, opacity and antialiasing, or null for source-over.

Examples

// A backend overrides hooks; the base class has already checked the arguments and tracks the transform and clip bounds.
// This one writes SVG elements, keeping rectangles as rectangles and strokes as stroke settings.
public sealed class SvgCanvas(float width, float height) : Canvas(width, height)
{
    private readonly System.Text.StringBuilder _body = new();

    public string Document => $"<svg xmlns=\"http://www.w3.org/2000/svg\" width=\"{Width}\" height=\"{Height}\">{_body}</svg>";

    protected override void OnDrawRect(RectF rect, Stroke? stroke, Paint paint)
        => _body.Append(FormattableString.Invariant($"<rect x=\"{rect.X}\" y=\"{rect.Y}\" width=\"{rect.Width}\" height=\"{rect.Height}\" {Style(stroke, paint)}/>"));

    protected override void OnDrawPath(Path path, Stroke? stroke, Paint paint)
    {
        System.Text.StringBuilder d = new();
        int p = 0;
        foreach (PathVerb verb in path.Verbs)
        {
            int count = verb switch { PathVerb.Quad => 2, PathVerb.Cubic => 3, PathVerb.Close => 0, _ => 1 };
            d.Append(verb switch { PathVerb.Move => "M", PathVerb.Line => "L", PathVerb.Quad => "Q", PathVerb.Cubic => "C", _ => "Z" });
            foreach (Vector2 point in path.Points.Slice(p, count))
            {
                d.Append(FormattableString.Invariant($"{point.X},{point.Y} "));
            }

            p += count;
        }

        _body.Append(System.Globalization.CultureInfo.InvariantCulture, $"<path d=\"{d}\" {Style(stroke, paint)}/>");
    }

    protected override void OnClipPath(Path path, ClipOp op, bool antialias)
    {
        // Clips would become <clipPath> elements; this sketch leaves them out.
    }

    protected override void OnDrawImage(Raster image, RectF source, RectF destination, SamplingOptions sampling, Paint? paint)
    {
        // An image would be embedded as a PNG data URI.
    }

    private string Style(Stroke? stroke, Paint paint)
    {
        Rgba8 c = paint is SolidPaint solid ? solid.Color.ToRgba8() : Rgba8.Black;
        string color = $"#{c.R:x2}{c.G:x2}{c.B:x2}";
        string transform = Matrix.IsIdentity ? "" : FormattableString.Invariant($" transform=\"matrix({Matrix.M11} {Matrix.M12} {Matrix.M21} {Matrix.M22} {Matrix.M31} {Matrix.M32})\"");
        return stroke is null
            ? $"fill=\"{color}\"{transform}"
            : FormattableString.Invariant($"fill=\"none\" stroke=\"{color}\" stroke-width=\"{stroke.Width}\" stroke-linecap=\"{stroke.Cap.ToString().ToLowerInvariant()}\"{transform}");
    }
}

OnDrawImageLattice(Raster, Lattice, RectF, SamplingOptions, Paint?)

Draws an image through a lattice; the lattice fits the image. By default each cell is an OnDrawImage(Raster, RectF, RectF, SamplingOptions, Paint?) call of its part of the image, sampled only inside that part, and each fixed-color cell an OnDrawRect(RectF, Stroke?, Paint) call; a PDF backend gets one image per cell this way. The raster backend draws the cells as one mesh instead, so they meet without seams.

protected override void OnDrawImageLattice(Raster image, Lattice lattice, RectF destination, SamplingOptions sampling, Paint? paint)

Parameters

image Raster

The image.

lattice Lattice

The grid.

destination RectF

Where the image goes, in local coordinates; not empty.

sampling SamplingOptions

How the image is sampled.

paint Paint

The blend mode, opacity and antialiasing, or null.

Examples

using (RasterCanvas<Rgba8> canvas = raster.CreateCanvas())
{
    // An Android .9.png: its one-pixel border marks what stretches. The corners stay sharp at any size.
    (Raster inner, Lattice lattice, Rect? padding) = NinePatch.FromAndroid(file);
    canvas.DrawImageLattice(inner, lattice, new RectF(10, 10, 180, 48));
    inner.Dispose();

    // A nine-patch from a plain image: the 8-pixel corners keep their size, the edges and center stretch.
    canvas.DrawImageNinePatch(frame, new Rect(8, 8, 8, 8), new RectF(10, 70, 120, 40));

    // A lattice can leave cells out or fill them with a color: here the center becomes a flat panel.
    LatticeCellKind[] kinds = [.. Enumerable.Repeat(LatticeCellKind.Default, 9)];
    kinds[4] = LatticeCellKind.FixedColor;
    RgbaF32[] colors = new RgbaF32[9];
    colors[4] = new RgbaF32(0.95f, 0.95f, 0.9f, 1);
    canvas.DrawImageLattice(frame, new Lattice([8, 16], [8, 16]) { CellKinds = kinds, CellColors = colors }, new RectF(150, 70, 140, 40));
}

OnDrawImageMask(Raster, RectF, Paint, SamplingOptions)

Paints through an image mask. A PDF backend writes it as a stencil mask. By default the paint fills the rectangle in a layer and the mask's coverage, as an image drawn with DestinationIn, cuts it out.

protected override void OnDrawImageMask(Raster mask, RectF destination, Paint paint, SamplingOptions sampling)

Parameters

mask Raster

The mask image.

destination RectF

Where the mask goes, in local coordinates; not empty.

paint Paint

What fills the covered pixels.

sampling SamplingOptions

How the mask is sampled.

Examples

// A 1-bit scan as a stencil: its white pixels paint in ink, its black ones leave the page as it is.
using Raster<Gray8> scan = Raster.Create(32, 16, new Gray8(255));
canvas.DrawImageMask(scan, new RectF(160, 20, 64, 32), new Rgba8(20, 40, 120, 255), new SamplingOptions { Filter = ResampleFilter.Nearest });

// A knockout group: each shape composites with what the group started as, so overlapping translucent shapes do not darken.
canvas.SaveLayer(new LayerOptions { Knockout = true });
canvas.FillCircle(new Vector2(180, 100), 20, new RgbaF32(1, 0, 0, 0.5f));
canvas.FillCircle(new Vector2(200, 100), 20, new RgbaF32(0, 0, 1, 0.5f));
canvas.Restore();

OnDrawMesh(Mesh, Paint, BlendMode, ReadOnlySpan<GradientStop>)

Draws a mesh with at least one triangle; a mesh with values comes with stops. A PDF backend can write it as a free-form or lattice-form shading (types 4 and 5). By default it is drawn through RasterizeFallback(Action<Canvas>, float) at one raster pixel per device unit, over the mesh's bounds, and placed with OnDrawImage(Raster, RectF, RectF, SamplingOptions, Paint?).

protected override void OnDrawMesh(Mesh mesh, Paint paint, BlendMode colorBlend, ReadOnlySpan<GradientStop> valueStops)

Parameters

mesh Mesh

The mesh, in local coordinates.

paint Paint

The paint.

colorBlend BlendMode

How the vertex colors combine with the paint.

valueStops ReadOnlySpan<GradientStop>

The stops vertex values map through, or empty.

OnDrawOval(RectF, Stroke?, Paint)

Fills or strokes an ellipse. By default it goes to OnDrawPath(Path, Stroke?, Paint).

protected override void OnDrawOval(RectF oval, Stroke? stroke, Paint paint)

Parameters

oval RectF

The rectangle the ellipse fills.

stroke Stroke

The pen, or null to fill.

paint Paint

The paint.

OnDrawPaint(Paint)

Fills the clip. By default it fills the device clip bounds mapped back to local coordinates.

protected override void OnDrawPaint(Paint paint)

Parameters

paint Paint

The paint.

OnDrawPatch(Patch, Paint, BlendMode, ReadOnlySpan<GradientStop>)

Draws a patch. A PDF backend can write it as a Coons or tensor-product shading (types 6 and 7). By default it is cut into triangles under the current transform and drawn with OnDrawMesh(Mesh, Paint, BlendMode, ReadOnlySpan<GradientStop>).

protected override void OnDrawPatch(Patch patch, Paint paint, BlendMode colorBlend, ReadOnlySpan<GradientStop> valueStops)

Parameters

patch Patch

The patch, in local coordinates.

paint Paint

The paint.

colorBlend BlendMode

How the corner colors combine with the paint.

valueStops ReadOnlySpan<GradientStop>

The stops corner values map through, or empty.

OnDrawPath(Path, Stroke?, Paint)

Fills a path by its fill rule, or strokes it.

protected override void OnDrawPath(Path path, Stroke? stroke, Paint paint)

Parameters

path Path

The path in local coordinates.

stroke Stroke

The pen, or null to fill.

paint Paint

The paint.

Examples

// A backend overrides hooks; the base class has already checked the arguments and tracks the transform and clip bounds.
// This one writes SVG elements, keeping rectangles as rectangles and strokes as stroke settings.
public sealed class SvgCanvas(float width, float height) : Canvas(width, height)
{
    private readonly System.Text.StringBuilder _body = new();

    public string Document => $"<svg xmlns=\"http://www.w3.org/2000/svg\" width=\"{Width}\" height=\"{Height}\">{_body}</svg>";

    protected override void OnDrawRect(RectF rect, Stroke? stroke, Paint paint)
        => _body.Append(FormattableString.Invariant($"<rect x=\"{rect.X}\" y=\"{rect.Y}\" width=\"{rect.Width}\" height=\"{rect.Height}\" {Style(stroke, paint)}/>"));

    protected override void OnDrawPath(Path path, Stroke? stroke, Paint paint)
    {
        System.Text.StringBuilder d = new();
        int p = 0;
        foreach (PathVerb verb in path.Verbs)
        {
            int count = verb switch { PathVerb.Quad => 2, PathVerb.Cubic => 3, PathVerb.Close => 0, _ => 1 };
            d.Append(verb switch { PathVerb.Move => "M", PathVerb.Line => "L", PathVerb.Quad => "Q", PathVerb.Cubic => "C", _ => "Z" });
            foreach (Vector2 point in path.Points.Slice(p, count))
            {
                d.Append(FormattableString.Invariant($"{point.X},{point.Y} "));
            }

            p += count;
        }

        _body.Append(System.Globalization.CultureInfo.InvariantCulture, $"<path d=\"{d}\" {Style(stroke, paint)}/>");
    }

    protected override void OnClipPath(Path path, ClipOp op, bool antialias)
    {
        // Clips would become <clipPath> elements; this sketch leaves them out.
    }

    protected override void OnDrawImage(Raster image, RectF source, RectF destination, SamplingOptions sampling, Paint? paint)
    {
        // An image would be embedded as a PNG data URI.
    }

    private string Style(Stroke? stroke, Paint paint)
    {
        Rgba8 c = paint is SolidPaint solid ? solid.Color.ToRgba8() : Rgba8.Black;
        string color = $"#{c.R:x2}{c.G:x2}{c.B:x2}";
        string transform = Matrix.IsIdentity ? "" : FormattableString.Invariant($" transform=\"matrix({Matrix.M11} {Matrix.M12} {Matrix.M21} {Matrix.M22} {Matrix.M31} {Matrix.M32})\"");
        return stroke is null
            ? $"fill=\"{color}\"{transform}"
            : FormattableString.Invariant($"fill=\"none\" stroke=\"{color}\" stroke-width=\"{stroke.Width}\" stroke-linecap=\"{stroke.Cap.ToString().ToLowerInvariant()}\"{transform}");
    }
}

OnDrawPicture(Picture, Matrix3x2, Paint?, bool)

Draws a recorded picture. A PDF backend can write it once as a form XObject and reference it each time. By default it saves the state, adds the matrix, starts a layer when the paint asks for one, replays the picture through the public calls (or draws its cached image) and restores.

protected override void OnDrawPicture(Picture picture, Matrix3x2 matrix, Paint? paint, bool cacheAsImage)

Parameters

picture Picture

The picture, with at least one call.

matrix Matrix3x2

The transform added before the canvas's.

paint Paint

The opacity and blend mode of the whole picture, or null.

cacheAsImage bool

Whether to draw the picture's cached image instead of its calls.

OnDrawPoints(PointMode, ReadOnlySpan<Vector2>, Stroke, Paint)

Draws points, lines or a polyline. By default each dot or line goes to OnDrawPath(Path, Stroke?, Paint), the polyline as one path.

protected override void OnDrawPoints(PointMode mode, ReadOnlySpan<Vector2> points, Stroke stroke, Paint paint)

Parameters

mode PointMode

How the points are read.

points ReadOnlySpan<Vector2>

The points.

stroke Stroke

The pen.

paint Paint

The paint.

OnDrawRect(RectF, Stroke?, Paint)

Fills or strokes a rectangle. By default it goes to OnDrawPath(Path, Stroke?, Paint).

protected override void OnDrawRect(RectF rect, Stroke? stroke, Paint paint)

Parameters

rect RectF

The rectangle.

stroke Stroke

The pen, or null to fill.

paint Paint

The paint.

OnDrawRoundRect(RoundRect, Stroke?, Paint)

Fills or strokes a round rectangle. By default it goes to OnDrawPath(Path, Stroke?, Paint).

protected override void OnDrawRoundRect(RoundRect roundRect, Stroke? stroke, Paint paint)

Parameters

roundRect RoundRect

The round rectangle.

stroke Stroke

The pen, or null to fill.

paint Paint

The paint.

OnEndMarkedContent()

Ends the marked-content sequence begun last. By default nothing happens.

protected override void OnEndMarkedContent()

OnRestore()

Called by Restore() after the state is popped; Matrix and DeviceClipBounds are already the restored ones.

protected override void OnRestore()

OnRestoreLayer()

Called by Restore() for a state saved by SaveLayer(LayerOptions?), after it is popped, so Matrix and DeviceClipBounds are those the layer was started with: the raster backend merges the layer through that clip. By default it calls OnRestore().

protected override void OnRestoreLayer()

OnSave()

Called by Save() after the state is pushed.

protected override void OnSave()

OnSaveLayer(LayerOptions)

Called by SaveLayer(LayerOptions?) after the state is pushed; DeviceClipBounds is already limited by the options' bounds. The raster backend allocates the layer; a PDF backend would begin a transparency group. By default it calls OnSave(), so a backend without layers draws their contents directly.

protected override void OnSaveLayer(LayerOptions options)

Parameters

options LayerOptions

How the layer is merged.

Examples

using (RasterCanvas<Rgba8> canvas = raster.CreateCanvas())
{
    // Group opacity: the overlapping circles fade as one shape, with no darker overlap.
    canvas.SaveLayer(0.5f);
    canvas.FillCircle(new Vector2(80, 100), 60, new Rgba8(200, 30, 30, 255));
    canvas.FillCircle(new Vector2(140, 100), 60, new Rgba8(200, 30, 30, 255));
    canvas.Restore();

    // A group blended with Multiply and blurred as a whole; the layer grows by the blur's reach, so nothing is cut.
    canvas.SaveLayer(new LayerOptions { BlendMode = BlendMode.Multiply, Filter = ops => ops.Blur(4) });
    canvas.FillRect(new RectF(180, 40, 90, 120), new Rgba8(40, 120, 220, 255));
    canvas.FillCircle(new Vector2(225, 100), 30, Rgba8.White);
    canvas.Restore();
}

OnSetMatrix(Matrix3x2)

Called whenever the transform changes, with the new transform (also Matrix).

protected override void OnSetMatrix(Matrix3x2 matrix)

Parameters

matrix Matrix3x2

The transform from local to device coordinates.