Class InkCanvas
A canvas that draws into an InkRaster's plates: printing inks instead of RGB. It shares RasterCanvas<TPixel>'s rasterizer, clips and layers, so shapes, strokes and text cover exactly the same pixels; where the RGB canvas blends colours, this one sets each plate. A paint's Ink prints its inks by name (inks the raster lacks through their appearance into the process inks); RGB colours, gradients and images convert into the process inks through RgbSource and the ink set's profile.
public sealed class InkCanvas : Canvas, IDisposable
- Inheritance
-
InkCanvas
- Implements
- Inherited Members
- Extension Methods
Examples
// Plates for CMYK and a spot; an RGB photo converts through FOGRA39, the logo prints on its own plate.
Egami.Colors.InkSet inks = Egami.Colors.InkSet.FromProfile(Egami.Colors.ColorProfile.Fogra39)
.WithSpot("PANTONE 186 C", Egami.Colors.InkAppearance.Cmyk(0, 1, 0.81f, 0.04f));
using InkRaster page = new(inks, 300, 200);
using (InkCanvas canvas = new(page))
{
canvas.Clear(Egami.Colors.InkColor.None); // paper
canvas.FillRect(new RectF(0, 0, 300, 120), new Rgba8(80, 140, 200, 255)); // RGB: converted to CMYK
canvas.FillCircle(new Vector2(150, 100), 40, new SolidPaint(Egami.Colors.InkColor.Spot(inks[4], 1)));
}
Remarks
Every blend mode works as ISO 32000-2 has it for inks: on complements per plate, the non-separable ones on Cyan, Magenta and Yellow with Black from the backdrop, spots Normal where PDF allows only separable modes. Overprint picks the plates a paint prints. Layers are isolated or not, knockout or not, take soft masks, and with ColorSpace blend their process part in RGB or gray, converted into the inks as they merge. Layer filters run on RGB pixels and are not taken here.
Constructors
InkCanvas(InkRaster, InkCanvasOptions?)
Initializes a new instance of the InkCanvas class over an ink raster.
public InkCanvas(InkRaster raster, InkCanvasOptions? options = null)
Parameters
rasterInkRasterThe plates to draw on.
optionsInkCanvasOptions
Examples
// Plates for CMYK and a spot; an RGB photo converts through FOGRA39, the logo prints on its own plate.
Egami.Colors.InkSet inks = Egami.Colors.InkSet.FromProfile(Egami.Colors.ColorProfile.Fogra39)
.WithSpot("PANTONE 186 C", Egami.Colors.InkAppearance.Cmyk(0, 1, 0.81f, 0.04f));
using InkRaster page = new(inks, 300, 200);
using (InkCanvas canvas = new(page))
{
canvas.Clear(Egami.Colors.InkColor.None); // paper
canvas.FillRect(new RectF(0, 0, 300, 120), new Rgba8(80, 140, 200, 255)); // RGB: converted to CMYK
canvas.FillCircle(new Vector2(150, 100), 40, new SolidPaint(Egami.Colors.InkColor.Spot(inks[4], 1)));
}
Exceptions
- ArgumentNullException
rasteris null.
Properties
Options
Gets the options.
public InkCanvasOptions Options { get; }
Property Value
Raster
Gets the plates drawn on.
public InkRaster Raster { get; }
Property Value
Methods
Clear(InkColor)
Fills the clip with an ink colour, replacing what is there: None leaves blank paper.
public void Clear(InkColor ink)
Parameters
inkInkColorThe colour.
Exceptions
- ArgumentNullException
inkis null.
Dispose(bool)
Releases the backend's resources; called once by Dispose() after every state is restored.
protected override void Dispose(bool disposing)
Parameters
DrawImage(InkRaster, RectF, RectF, SamplingOptions?, Paint?)
Draws part of another ink raster's plates into a rectangle; see DrawImage(InkRaster, RectF, SamplingOptions?, Paint?).
public void DrawImage(InkRaster image, RectF source, RectF destination, SamplingOptions? sampling = null, Paint? paint = null)
Parameters
imageInkRasterThe plates to draw.
sourceRectFThe part of the image, in its pixels.
destinationRectFWhere it goes, in local coordinates.
samplingSamplingOptionsHow the plates are sampled, or null for bilinear.
paintPaintThe blend mode, opacity, overprint and antialiasing, or null.
Examples
// Plates for CMYK and a spot; an RGB photo converts through FOGRA39, the logo prints on its own plate.
Egami.Colors.InkSet inks = Egami.Colors.InkSet.FromProfile(Egami.Colors.ColorProfile.Fogra39)
.WithSpot("PANTONE 186 C", Egami.Colors.InkAppearance.Cmyk(0, 1, 0.81f, 0.04f));
using InkRaster page = new(inks, 300, 200);
using (InkCanvas canvas = new(page))
{
canvas.Clear(Egami.Colors.InkColor.None); // paper
canvas.FillRect(new RectF(0, 0, 300, 120), new Rgba8(80, 140, 200, 255)); // RGB: converted to CMYK
canvas.FillCircle(new Vector2(150, 100), 40, new SolidPaint(Egami.Colors.InkColor.Spot(inks[4], 1)));
}
Exceptions
- ArgumentNullException
imageis null.
DrawImage(InkRaster, RectF, SamplingOptions?, Paint?)
Draws another ink raster's plates into a rectangle, mapped by name: a plate this canvas also has prints on it, any other through its colorant's appearance into the process inks. Sampled nearest or bilinear (any other filter samples bilinear), with the image's edges clamped; the paint gives the blend mode, opacity, overprint and antialiasing.
public void DrawImage(InkRaster image, RectF destination, SamplingOptions? sampling = null, Paint? paint = null)
Parameters
imageInkRasterThe plates to draw.
destinationRectFWhere they go, in local coordinates.
samplingSamplingOptionsHow the plates are sampled, or null for bilinear.
paintPaintThe blend mode, opacity, overprint and antialiasing, or null.
Examples
// Plates for CMYK and a spot; an RGB photo converts through FOGRA39, the logo prints on its own plate.
Egami.Colors.InkSet inks = Egami.Colors.InkSet.FromProfile(Egami.Colors.ColorProfile.Fogra39)
.WithSpot("PANTONE 186 C", Egami.Colors.InkAppearance.Cmyk(0, 1, 0.81f, 0.04f));
using InkRaster page = new(inks, 300, 200);
using (InkCanvas canvas = new(page))
{
canvas.Clear(Egami.Colors.InkColor.None); // paper
canvas.FillRect(new RectF(0, 0, 300, 120), new Rgba8(80, 140, 200, 255)); // RGB: converted to CMYK
canvas.FillCircle(new Vector2(150, 100), 40, new SolidPaint(Egami.Colors.InkColor.Spot(inks[4], 1)));
}
Exceptions
- ArgumentNullException
imageis null.
OnClear(RgbaF32)
Replaces everything inside the clip with a color. A PDF page can write it as a filled rectangle over a white or transparent page; by default it is OnDrawPaint(Paint) with a solid paint in Source.
protected override void OnClear(RgbaF32 color)
Parameters
colorRgbaF32The color.
OnClipPath(Path, ClipOp, bool)
Clips by a path's fill.
protected override void OnClipPath(Path path, ClipOp op, bool antialias)
Parameters
pathPathThe path in local coordinates.
opClipOpWhether to keep the inside or the outside.
antialiasboolWhether the edges are antialiased.
OnClipRect(RectF, ClipOp, bool)
Clips by a rectangle. By default it goes to OnClipPath(Path, ClipOp, bool).
protected override void OnClipRect(RectF rect, ClipOp op, bool antialias)
Parameters
rectRectFThe rectangle in local coordinates, under Matrix.
opClipOpWhether to keep the inside or the outside.
antialiasboolWhether the edges are antialiased.
OnClipRoundRect(RoundRect, ClipOp, bool)
Clips by a round rectangle. By default it goes to OnClipPath(Path, ClipOp, bool).
protected override void OnClipRoundRect(RoundRect roundRect, ClipOp op, bool antialias)
Parameters
roundRectRoundRectThe round rectangle in local coordinates.
opClipOpWhether to keep the inside or the outside.
antialiasboolWhether the edges are antialiased.
OnDrawAtlas(Raster, ReadOnlySpan<SpriteTransform>, ReadOnlySpan<RectF>, ReadOnlySpan<RgbaF32>, BlendMode, SamplingOptions, Paint?)
Draws sprites from one image; the lists have equal lengths and colors is empty or as long. By default a sprite without a color is a DrawImage(Raster, RectF, RectF, SamplingOptions?, Paint?) under its transform, and a tinted one a two-triangle textured OnDrawMesh(Mesh, Paint, BlendMode, ReadOnlySpan<GradientStop>) call, one sprite at a time.
protected override void OnDrawAtlas(Raster image, ReadOnlySpan<SpriteTransform> transforms, ReadOnlySpan<RectF> sources, ReadOnlySpan<RgbaF32> colors, BlendMode colorBlend, SamplingOptions sampling, Paint? paint)
Parameters
imageRasterThe sprite sheet.
transformsReadOnlySpan<SpriteTransform>Where each sprite goes.
sourcesReadOnlySpan<RectF>Each sprite's part of the image.
colorsReadOnlySpan<RgbaF32>One color per sprite, or empty.
colorBlendBlendModeHow a sprite combines with its color.
samplingSamplingOptionsHow the image is sampled.
paintPaintThe blend mode, opacity and antialiasing, or null.
Examples
// Pack the sprites once, then draw thousands of them in one call: each with its own place, turn, scale and tint.
using SpriteSheet sheet = SpriteSheet.Pack([spark, star], new SpritePackOptions { Padding = 1 });
Random random = new(7);
SpriteTransform[] transforms = new SpriteTransform[2000];
RectF[] sources = new RectF[transforms.Length];
RgbaF32[] tints = new RgbaF32[transforms.Length];
for (int i = 0; i < transforms.Length; i++)
{
Rect frame = sheet.Frames[i % 2];
sources[i] = frame;
transforms[i] = SpriteTransform.FromRotationScale(
scale: 0.3f + random.NextSingle(),
degrees: random.NextSingle() * 360,
position: new Vector2(random.NextSingle() * 320, random.NextSingle() * 200),
anchor: new Vector2(frame.Width / 2f, frame.Height / 2f));
tints[i] = new RgbaF32(1, 0.5f + (random.NextSingle() / 2), random.NextSingle(), 0.8f);
}
using (RasterCanvas<Rgba8> canvas = raster.CreateCanvas())
{
// Plus adds the sprites up, as light does.
canvas.DrawAtlas(sheet.Image, transforms, sources, tints, BlendMode.Modulate, paint: new SolidPaint(Rgba8.White) { BlendMode = BlendMode.Plus });
}
OnDrawGlyphRun(GlyphRun, Vector2, Paint)
Draws a glyph run. The default turns the glyphs into one path, with the font's synthetic bold and italic, and calls OnDrawPath(Path, Stroke?, Paint), aliased for Alias, so every backend draws text; a backend with text of its own, such as a PDF page writing text operators, overrides it and can use Text and Clusters to keep the text searchable.
protected override void OnDrawGlyphRun(GlyphRun run, Vector2 origin, Paint paint)
Parameters
runGlyphRunThe glyphs, never empty.
originVector2Where the run's origin goes, in local coordinates.
paintPaintThe paint.
OnDrawImage(Raster, RectF, RectF, SamplingOptions, Paint?)
Draws part of an image into a local rectangle.
protected override void OnDrawImage(Raster image, RectF source, RectF destination, SamplingOptions sampling, Paint? paint)
Parameters
imageRasterThe image.
sourceRectFThe part to draw, inside the image.
destinationRectFWhere it goes, in local coordinates.
samplingSamplingOptionsHow it is sampled.
paintPaintThe blend mode, opacity and antialiasing, or null for source-over.
Examples
// A backend overrides hooks; the base class has already checked the arguments and tracks the transform and clip bounds.
// This one writes SVG elements, keeping rectangles as rectangles and strokes as stroke settings.
public sealed class SvgCanvas(float width, float height) : Canvas(width, height)
{
private readonly System.Text.StringBuilder _body = new();
public string Document => $"<svg xmlns=\"http://www.w3.org/2000/svg\" width=\"{Width}\" height=\"{Height}\">{_body}</svg>";
protected override void OnDrawRect(RectF rect, Stroke? stroke, Paint paint)
=> _body.Append(FormattableString.Invariant($"<rect x=\"{rect.X}\" y=\"{rect.Y}\" width=\"{rect.Width}\" height=\"{rect.Height}\" {Style(stroke, paint)}/>"));
protected override void OnDrawPath(Path path, Stroke? stroke, Paint paint)
{
System.Text.StringBuilder d = new();
int p = 0;
foreach (PathVerb verb in path.Verbs)
{
int count = verb switch { PathVerb.Quad => 2, PathVerb.Cubic => 3, PathVerb.Close => 0, _ => 1 };
d.Append(verb switch { PathVerb.Move => "M", PathVerb.Line => "L", PathVerb.Quad => "Q", PathVerb.Cubic => "C", _ => "Z" });
foreach (Vector2 point in path.Points.Slice(p, count))
{
d.Append(FormattableString.Invariant($"{point.X},{point.Y} "));
}
p += count;
}
_body.Append(System.Globalization.CultureInfo.InvariantCulture, $"<path d=\"{d}\" {Style(stroke, paint)}/>");
}
protected override void OnClipPath(Path path, ClipOp op, bool antialias)
{
// Clips would become <clipPath> elements; this sketch leaves them out.
}
protected override void OnDrawImage(Raster image, RectF source, RectF destination, SamplingOptions sampling, Paint? paint)
{
// An image would be embedded as a PNG data URI.
}
private string Style(Stroke? stroke, Paint paint)
{
Rgba8 c = paint is SolidPaint solid ? solid.Color.ToRgba8() : Rgba8.Black;
string color = $"#{c.R:x2}{c.G:x2}{c.B:x2}";
string transform = Matrix.IsIdentity ? "" : FormattableString.Invariant($" transform=\"matrix({Matrix.M11} {Matrix.M12} {Matrix.M21} {Matrix.M22} {Matrix.M31} {Matrix.M32})\"");
return stroke is null
? $"fill=\"{color}\"{transform}"
: FormattableString.Invariant($"fill=\"none\" stroke=\"{color}\" stroke-width=\"{stroke.Width}\" stroke-linecap=\"{stroke.Cap.ToString().ToLowerInvariant()}\"{transform}");
}
}
OnDrawImageLattice(Raster, Lattice, RectF, SamplingOptions, Paint?)
Draws an image through a lattice; the lattice fits the image. By default each cell is an OnDrawImage(Raster, RectF, RectF, SamplingOptions, Paint?) call of its part of the image, sampled only inside that part, and each fixed-color cell an OnDrawRect(RectF, Stroke?, Paint) call; a PDF backend gets one image per cell this way. The raster backend draws the cells as one mesh instead, so they meet without seams.
protected override void OnDrawImageLattice(Raster image, Lattice lattice, RectF destination, SamplingOptions sampling, Paint? paint)
Parameters
imageRasterThe image.
latticeLatticeThe grid.
destinationRectFWhere the image goes, in local coordinates; not empty.
samplingSamplingOptionsHow the image is sampled.
paintPaintThe blend mode, opacity and antialiasing, or null.
Examples
using (RasterCanvas<Rgba8> canvas = raster.CreateCanvas())
{
// An Android .9.png: its one-pixel border marks what stretches. The corners stay sharp at any size.
(Raster inner, Lattice lattice, Rect? padding) = NinePatch.FromAndroid(file);
canvas.DrawImageLattice(inner, lattice, new RectF(10, 10, 180, 48));
inner.Dispose();
// A nine-patch from a plain image: the 8-pixel corners keep their size, the edges and center stretch.
canvas.DrawImageNinePatch(frame, new Rect(8, 8, 8, 8), new RectF(10, 70, 120, 40));
// A lattice can leave cells out or fill them with a color: here the center becomes a flat panel.
LatticeCellKind[] kinds = [.. Enumerable.Repeat(LatticeCellKind.Default, 9)];
kinds[4] = LatticeCellKind.FixedColor;
RgbaF32[] colors = new RgbaF32[9];
colors[4] = new RgbaF32(0.95f, 0.95f, 0.9f, 1);
canvas.DrawImageLattice(frame, new Lattice([8, 16], [8, 16]) { CellKinds = kinds, CellColors = colors }, new RectF(150, 70, 140, 40));
}
OnDrawImageMask(Raster, RectF, Paint, SamplingOptions)
Paints through an image mask. A PDF backend writes it as a stencil mask. By default the paint fills the rectangle in a layer and the mask's coverage, as an image drawn with DestinationIn, cuts it out.
protected override void OnDrawImageMask(Raster mask, RectF destination, Paint paint, SamplingOptions sampling)
Parameters
maskRasterThe mask image.
destinationRectFWhere the mask goes, in local coordinates; not empty.
paintPaintWhat fills the covered pixels.
samplingSamplingOptionsHow the mask is sampled.
Examples
// A 1-bit scan as a stencil: its white pixels paint in ink, its black ones leave the page as it is.
using Raster<Gray8> scan = Raster.Create(32, 16, new Gray8(255));
canvas.DrawImageMask(scan, new RectF(160, 20, 64, 32), new Rgba8(20, 40, 120, 255), new SamplingOptions { Filter = ResampleFilter.Nearest });
// A knockout group: each shape composites with what the group started as, so overlapping translucent shapes do not darken.
canvas.SaveLayer(new LayerOptions { Knockout = true });
canvas.FillCircle(new Vector2(180, 100), 20, new RgbaF32(1, 0, 0, 0.5f));
canvas.FillCircle(new Vector2(200, 100), 20, new RgbaF32(0, 0, 1, 0.5f));
canvas.Restore();
OnDrawMesh(Mesh, Paint, BlendMode, ReadOnlySpan<GradientStop>)
Draws a mesh with at least one triangle; a mesh with values comes with stops. A PDF backend can write it as a free-form or lattice-form shading (types 4 and 5). By default it is drawn through RasterizeFallback(Action<Canvas>, float) at one raster pixel per device unit, over the mesh's bounds, and placed with OnDrawImage(Raster, RectF, RectF, SamplingOptions, Paint?).
protected override void OnDrawMesh(Mesh mesh, Paint paint, BlendMode colorBlend, ReadOnlySpan<GradientStop> valueStops)
Parameters
meshMeshThe mesh, in local coordinates.
paintPaintThe paint.
colorBlendBlendModeHow the vertex colors combine with the paint.
valueStopsReadOnlySpan<GradientStop>The stops vertex values map through, or empty.
OnDrawOval(RectF, Stroke?, Paint)
Fills or strokes an ellipse. By default it goes to OnDrawPath(Path, Stroke?, Paint).
protected override void OnDrawOval(RectF oval, Stroke? stroke, Paint paint)
Parameters
ovalRectFThe rectangle the ellipse fills.
strokeStrokeThe pen, or null to fill.
paintPaintThe paint.
OnDrawPaint(Paint)
Fills the clip. By default it fills the device clip bounds mapped back to local coordinates.
protected override void OnDrawPaint(Paint paint)
Parameters
paintPaintThe paint.
OnDrawPatch(Patch, Paint, BlendMode, ReadOnlySpan<GradientStop>)
Draws a patch. A PDF backend can write it as a Coons or tensor-product shading (types 6 and 7). By default it is cut into triangles under the current transform and drawn with OnDrawMesh(Mesh, Paint, BlendMode, ReadOnlySpan<GradientStop>).
protected override void OnDrawPatch(Patch patch, Paint paint, BlendMode colorBlend, ReadOnlySpan<GradientStop> valueStops)
Parameters
patchPatchThe patch, in local coordinates.
paintPaintThe paint.
colorBlendBlendModeHow the corner colors combine with the paint.
valueStopsReadOnlySpan<GradientStop>The stops corner values map through, or empty.
OnDrawPath(Path, Stroke?, Paint)
Fills a path by its fill rule, or strokes it.
protected override void OnDrawPath(Path path, Stroke? stroke, Paint paint)
Parameters
pathPathThe path in local coordinates.
strokeStrokeThe pen, or null to fill.
paintPaintThe paint.
Examples
// A backend overrides hooks; the base class has already checked the arguments and tracks the transform and clip bounds.
// This one writes SVG elements, keeping rectangles as rectangles and strokes as stroke settings.
public sealed class SvgCanvas(float width, float height) : Canvas(width, height)
{
private readonly System.Text.StringBuilder _body = new();
public string Document => $"<svg xmlns=\"http://www.w3.org/2000/svg\" width=\"{Width}\" height=\"{Height}\">{_body}</svg>";
protected override void OnDrawRect(RectF rect, Stroke? stroke, Paint paint)
=> _body.Append(FormattableString.Invariant($"<rect x=\"{rect.X}\" y=\"{rect.Y}\" width=\"{rect.Width}\" height=\"{rect.Height}\" {Style(stroke, paint)}/>"));
protected override void OnDrawPath(Path path, Stroke? stroke, Paint paint)
{
System.Text.StringBuilder d = new();
int p = 0;
foreach (PathVerb verb in path.Verbs)
{
int count = verb switch { PathVerb.Quad => 2, PathVerb.Cubic => 3, PathVerb.Close => 0, _ => 1 };
d.Append(verb switch { PathVerb.Move => "M", PathVerb.Line => "L", PathVerb.Quad => "Q", PathVerb.Cubic => "C", _ => "Z" });
foreach (Vector2 point in path.Points.Slice(p, count))
{
d.Append(FormattableString.Invariant($"{point.X},{point.Y} "));
}
p += count;
}
_body.Append(System.Globalization.CultureInfo.InvariantCulture, $"<path d=\"{d}\" {Style(stroke, paint)}/>");
}
protected override void OnClipPath(Path path, ClipOp op, bool antialias)
{
// Clips would become <clipPath> elements; this sketch leaves them out.
}
protected override void OnDrawImage(Raster image, RectF source, RectF destination, SamplingOptions sampling, Paint? paint)
{
// An image would be embedded as a PNG data URI.
}
private string Style(Stroke? stroke, Paint paint)
{
Rgba8 c = paint is SolidPaint solid ? solid.Color.ToRgba8() : Rgba8.Black;
string color = $"#{c.R:x2}{c.G:x2}{c.B:x2}";
string transform = Matrix.IsIdentity ? "" : FormattableString.Invariant($" transform=\"matrix({Matrix.M11} {Matrix.M12} {Matrix.M21} {Matrix.M22} {Matrix.M31} {Matrix.M32})\"");
return stroke is null
? $"fill=\"{color}\"{transform}"
: FormattableString.Invariant($"fill=\"none\" stroke=\"{color}\" stroke-width=\"{stroke.Width}\" stroke-linecap=\"{stroke.Cap.ToString().ToLowerInvariant()}\"{transform}");
}
}
OnDrawPoints(PointMode, ReadOnlySpan<Vector2>, Stroke, Paint)
Draws points, lines or a polyline. By default each dot or line goes to OnDrawPath(Path, Stroke?, Paint), the polyline as one path.
protected override void OnDrawPoints(PointMode mode, ReadOnlySpan<Vector2> points, Stroke stroke, Paint paint)
Parameters
modePointModeHow the points are read.
pointsReadOnlySpan<Vector2>The points.
strokeStrokeThe pen.
paintPaintThe paint.
OnDrawRect(RectF, Stroke?, Paint)
Fills or strokes a rectangle. By default it goes to OnDrawPath(Path, Stroke?, Paint).
protected override void OnDrawRect(RectF rect, Stroke? stroke, Paint paint)
Parameters
OnDrawRoundRect(RoundRect, Stroke?, Paint)
Fills or strokes a round rectangle. By default it goes to OnDrawPath(Path, Stroke?, Paint).
protected override void OnDrawRoundRect(RoundRect roundRect, Stroke? stroke, Paint paint)
Parameters
roundRectRoundRectThe round rectangle.
strokeStrokeThe pen, or null to fill.
paintPaintThe paint.
OnRestore()
Called by Restore() after the state is popped; Matrix and DeviceClipBounds are already the restored ones.
protected override void OnRestore()
OnRestoreLayer()
Called by Restore() for a state saved by SaveLayer(LayerOptions?), after it is popped, so Matrix and DeviceClipBounds are those the layer was started with: the raster backend merges the layer through that clip. By default it calls OnRestore().
protected override void OnRestoreLayer()
OnSave()
Called by Save() after the state is pushed.
protected override void OnSave()
OnSaveLayer(LayerOptions)
Called by SaveLayer(LayerOptions?) after the state is pushed; DeviceClipBounds is already limited by the options' bounds. The raster backend allocates the layer; a PDF backend would begin a transparency group. By default it calls OnSave(), so a backend without layers draws their contents directly.
protected override void OnSaveLayer(LayerOptions options)
Parameters
optionsLayerOptionsHow the layer is merged.
Examples
using (RasterCanvas<Rgba8> canvas = raster.CreateCanvas())
{
// Group opacity: the overlapping circles fade as one shape, with no darker overlap.
canvas.SaveLayer(0.5f);
canvas.FillCircle(new Vector2(80, 100), 60, new Rgba8(200, 30, 30, 255));
canvas.FillCircle(new Vector2(140, 100), 60, new Rgba8(200, 30, 30, 255));
canvas.Restore();
// A group blended with Multiply and blurred as a whole; the layer grows by the blur's reach, so nothing is cut.
canvas.SaveLayer(new LayerOptions { BlendMode = BlendMode.Multiply, Filter = ops => ops.Blur(4) });
canvas.FillRect(new RectF(180, 40, 90, 120), new Rgba8(40, 120, 220, 255));
canvas.FillCircle(new Vector2(225, 100), 30, Rgba8.White);
canvas.Restore();
}
OnSetMatrix(Matrix3x2)
Called whenever the transform changes, with the new transform (also Matrix).
protected override void OnSetMatrix(Matrix3x2 matrix)
Parameters
matrixMatrix3x2The transform from local to device coordinates.