Enum NoisePaintKind
The kind of noise a NoisePaint makes.
public enum NoisePaintKind
Fields
Fractal = 0SVG's fractalNoise: smooth clouds, each channel half the sum of the octaves' noise plus a half.
Simplex = 2Simplex noise: smoother than the SVG kinds, with no grid-aligned artifacts; Egami's own, with no reference library.
Turbulence = 1SVG's turbulence: the sum of the octaves' absolute noise, with sharp creases where it crosses zero.
Examples
using (RasterCanvas<Rgba8> canvas = raster.CreateCanvas())
{
// SVG's feTurbulence fractal noise, stitched so a 128-pixel tile repeats without a seam, made gray by a color matrix.
Paint stone = NoisePaint.Fractal(0.03f, 0.03f, octaves: 5, seed: 7, tileSize: new Size(128, 128))
.WithColorMatrix(new ColorMatrix([0.3f, 0.6f, 0.1f, 0, 0, 0.3f, 0.6f, 0.1f, 0, 0, 0.3f, 0.6f, 0.1f, 0, 0, 0, 0, 0, 0, 1]));
canvas.DrawPaint(stone);
// Smooth simplex noise as a soft overlay.
canvas.DrawPaint(NoisePaint.Simplex(0.01f, octaves: 3) with { BlendMode = BlendMode.Overlay, Opacity = 0.5f });
}